Bullet-Time Portal Game
Portal momentum puzzles where time moves only when you move.
Portals × Bullet-Time
First load downloads the game (~60–120 MB), then it's cached.
Needs a desktop browser with WebGPU or WebGL2. Keyboard + mouse.
What happens when Portals × Bullet-Time collide
- Freeze mid-flight between portals and plan your exit.
- Place the second portal while the world is frozen.
- Your momentum carries across every switch: toggle modes mid-air and keep your speed.
The modes
Portals
Two linked portals that keep your momentum. Bullets, cars and boards all pass through. Inspired by 2007-era portal puzzlers.
Controls: 8 portal gun · LMB blue · RMB orange
Bullet-Time
The world clock follows your input. Stand still and everything freezes. Inspired by shooters where time moves only when you move.
Controls: Time scales with how much you move
FAQ
- Can I play Portals × Bullet-Time online for free?
- Yes. This is a GameMash preset that runs in your browser with WebGPU or WebGL2. It's free, there's no account, and you don't need any game files.
- Can I add more modes?
- Yes. Press Tab to open the mode panel, or F1–F8 to switch modes live. You can add Skate, Platformer, Shooter and more without losing your momentum.
- Is it made from the original games?
- No. Every mechanic is a clean-room implementation written from observed behaviour and published values, with original code and CC0 or self-made assets. The modes are inspired by 2007-era portal puzzlers and shooters where time moves only when you move.
More mashups to play
Skate × Portals
Shoot two portals and skate through them with your speed intact. Tricks right out of a portal score PORTAL TRICK.
Skate × Bullet-Time
Time moves only when you move, so every flip and grind plays in your own slow motion.
Platformer × Portals
Long-jump into a portal and come out the other side with all your speed: momentum puzzles with a triple jump.
Platformer × Bullet-Time
Time moves only while you move. Freeze mid-jump, read the level, then commit.
Shooter × Portals
Shoot through your own portals. A kill within two seconds of a portal scores THROUGH THE PORTAL.
Shooter × Bullet-Time
Time moves only when you move: aim down sights in a frozen firefight, then make your move.