Elden Ring combat in Skyrim (Rust controller rewrite)

Elden Ring's player movement and combat rewritten in Rust from the game's own data, then dropped into Skyrim. The rewrite is public; the Skyrim mod isn't out yet.

On 5 October Funny-Bones published a Rust/Bevy sandbox that recreates how Elden Ring’s player moves and fights: walk, run and sprint with their braking animations, lock-on strafing, the full set of jumps and landings, rolls that come out on release, and the attack chains. The timings and animations aren’t tuned by eye. They’re read from the player’s own copy of the game, so the repository holds only code.

Into Skyrim

Because the controller is a standalone Rust program, it can be attached to another game. A day later a clip showed Skyrim’s Dragonborn fighting with Elden Ring’s timing and weight, and chasm shared it as “Elden Ring combat is now FULLY playable in Skyrim”. Replies called it “holy peak”. The Skyrim build hasn’t been released yet.

Why it stands out

The clip went viral in the same week the backlash peaked, and it got a far warmer reception than the two-game clips, because it moves the way the original does. GamesRadar contrasted it with the AI crossovers. It’s built the way the trend’s best-received projects were: a Rust rewrite of one game’s rules that can be dropped into another.

Lineage

Built on: Bevy.

See the whole family tree.

FAQ

Can I download Elden Ring combat for Skyrim?
Not yet. As of 8 October 2026 the Skyrim mod is announced as coming soon. The Rust rewrite it's built on is public, and needs your own copy of Elden Ring to generate its data.
Was it made with AI?
Reports disagree. GamesRadar framed it as a modder skipping the AI trend; the repository doesn't say either way. It is built the same way as the wave's other Rust rewrites: a Bevy program reading timings and animations from the original game's files.

Sources

Related mashups

Something wrong or out of date? Edit this page on GitHub.